![]() ![]() So, do the new creative choices keep Pac-Man 256 fresh, or cause it to deviate too far from the source? Being consumed by the chasing glitch is considered a “game over,” just like being touched by a ghost. For those not familiar with the glitch, the original Pac-Man was only able to calculate 255 levels, but upon beating level 255 the screen would be consumed by random letters, numbers and colored blocks. Unlike the original, Pac-Man 256 introduces a new element: a 256-level glitch that will perpetually chase the player from the bottom of the maze. This is where things begin to differ from the original game. ![]() To fight off the ghosts, Pac-Man can consume a power pellet, which powers up the hero so that he can eat the ghosts to banish them for awhile until they respawn in a different place within the level. The premise is still simple, but it comes with a twist: you control Pac-Man while he tries to eat the pellets in the maze for points and fruit items for bonus point multipliers, all while trying to avoid the ghosts maze-patrolling ghosts from touching you. The latest, Pac-Man 256, is in the remix family while paying heavy tribute to the original. It’s a classic that has been endlessly remixed more modern takes (like Pac-Man Championship Edition DX) and re-releases of the original game on basically every conceivable platform in the world. The original game debuted in Japan in May of 1980 and travelled to the US in October 1980 with Midway distributing the cabinets. Pac-Man is one of the best examples of simple-yet-memorable gaming. ![]()
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